


Life is too short to suffer these cutscenes and there are many good games. Personally, I just started dumping a lot of such games like Hard West or Blackguards. By adding Dragonslayer Ornstein to Darkest Dungeon, players get a new religious class whose attacks increase his speed and dodge.

I imagine these people's idea of playing chess is that moving a piece must involve it spinning in the air for five seconds whilst blazing prosperous lightning as the cam zooms in. Another way to speed up your Darkest Dungeon journey is to install the Faster Walking mod, which increases your normal forward walking. Oddly, complaining to fans about this often leads to patronising replies like "Nu-XCom is a strategy game that requires a lot of thought - if you can't tolerate the animation, maybe you should play GTA". The graphics whores have their default option anyway, so it can't be that. Why do developers force us to use an external program for this? Why was the speed-up option removed? The only reason I can think of is a cynical attempt to increase in-game time on Steam. Still, this means that all animation will be sped up, so the units will be fidgeting like spastics and it doesn't work well with mixed systems. Now, we know that this can be fixed with CheatEngine. These options are now largely missing - at best you can maybe have x2 speed. Some even had enemy units taking their turn all at once (in extremely quick succession). If you wanted to look at them, you had animation speed 1, if you wanted them to be faster you had animation speed 2, or you could perhaps cut them down to a minimum. These games did not force you to watch every repetitive animation for the duration of the entire game. In many of the slightly older titles like Heroes of Might and Magic 3, Civilization 4, or nu-King's Bounty this was not an issue. This was a problem in some older games too, but they were less self-indulgent about animation. For instance, Hard West, Darkest Dungeon, Warhammer 40k: Mechanicus, Divinity: Original Sin, Blackguards, nu-X-Com, and a bunch of others.
